Deprecated
tttool
Working with files for the Tiptoi® pen
https://github.com/entropia/tip-toi-reveng
Version on this page: | 1.3 |
LTS Haskell 9.21: | 1.7.0.3 |
Stackage Nightly 2017-07-25: | 1.7.0.3 |
Latest on Hackage: | 1.8.1@rev:1 |
tttool-1.3@sha256:e611f95de0205767936ae9389eb7136d19750ef9b170cc6c09856ef0c03177c9,2529
Module documentation for 1.3
There are no documented modules for this package.
Das tttool hat jetzt eine deutsche Webseite für Anwender: http://tttool.entropia.de/
tip-toi-reveng
The goal of this project is to understand the file and paper format for the Ravensburger TipToi pen. The ultimate goal is that everyone can create their own books, with their own sounds.
The current status is that we understood most of the file format (see the GME file format specification). We provide a tool that allows you to dissect these files.
The tool can also be used to generate completely new files from scratch; see below for details.
If you want to learn more please have a look into our wiki (https://github.com/entropia/tip-toi-reveng/wiki).
The tttool tool
Use the tool tttool.hs
to investigate the gme files and build new ones. It
supports various subcommands:
Usage: tttool [options] command
Options:
-t <transcriptfile>
in the screen output, replaces media file indices by a transscript
Commands:
info <file.gme>...
general information
media [-d dir] <file.gme>...
dumps all audio samples to the given directory (default: media/)
scripts <file.gme>...
prints the decoded scripts for each OID
script <file.gme> <n>
prints the decoded scripts for the given OID
raw-scripts <file.gme>...
prints the scripts for each OID, in their raw form
raw-script <file.gme> <n>
prints the scripts for the given OID, in their raw form
binaries [-d dir] <file.gme>...
dumps all binaries to the given directory (default: binaries/)
games <file.gme>...
prints the decoded games
lint <file.gme>
checks for errors in the file or in this program
segments <file.gme>...
lists all known parts of the file, with description.
segment <file.gme> <pos>
which segment contains the given position.
holes <file.gme>...
lists all unknown parts of the file.
explain <file.gme>...
lists all parts of the file, with description and hexdump.
play <file.gme>
interactively play: Enter OIDs, and see what happens.
rewrite <infile.gme> <outfile.gme>
parses the file and serializes it again (for debugging).
export <infile.gme> [<outfile.yaml>]
dumps the file in the human-readable yaml format
assemble <infile.yaml> <outfile.gme>
creates a gme file from the given source
oid-code [-d DPI] <codes>
creates a PNG file for each given code
scale this to 10cm×10cm
By default, it creates a 1200 dpi image. With -d 600, you
obtain a 600 dpi image.
<codes> can be a range, e.g. 1,3,1000-1085.
Uses oid-<code>.png as the file name.
oid-code [-d DPI] <infile.yaml>
Like above, but creates one file for each code in the yaml file.
Uses oid-<product-id>-<scriptname or code>.png as the file name.
raw-oid-code [-d DPI] <raw codes>
creates a PNG file with the given "raw code". Usually not needed.
Uses oid-raw-<code>.png as the file name.
A transscript is simply a ;
-separated table of OIDs and some text, see for example transcript/WWW_Bauernhof.csv
.
Installation
This program is written in Haskell and can be installed on Windows, MacOS or Linux.
For Windows users, we create zipfile containing tttool
, you can find them in
the releases section of
the github project.
Otherwise, installation from source is not difficult either:
-
First install the Haskell platform, see http://www.haskell.org/platform/ for details for your system. Users of Debian or Ubuntu simply run
apt-get install haskell-platform
. -
Install the dependencies. The Haskell platform comes with a tool called
cabal
, and you should run the two commandscabal update cabal install --only-dependencies
-
Now you can build the program using
cabal install --bindir=.
-
At this point,
tttool
should be ready to go. If you run./tttool
you should see the list of commands shown above.
If you have any problems, you can report an issue via GitHub.
Building your own gme files
Once you have installed tttool
, you can create your own .gme
files. The
process is as follows
-
Record the audio samples you want to include, as Ogg Vorbis files, mono, 22050Hz. I use
arecord -r 22050 foo.wav oggenc foo.wav rm foo.wav
-
Write a
my-book.yaml
file containing some general information, and especially the scripts (i.e. what to do) for each OIDs (i.e. the various fields of a book). You can use the example.yaml file as a starting point; it contains more information in its comments. -
Run
./tttool assemble my-book.yaml
, and make sure it reports no error, i.e. finishes silently. -
Copy the now generated
my-book.gme
to your TipToi pen and enjoy!
If you need to find out what OID code corresponds to what part of the book, you
can generate a debug gme using the debug.yaml
file, adjusting its
Product-Id
to your product’s id, building it with ./tttool assemble debug.yaml
and loading the resulting debug.gme
on your pen. It will then
read out the codes, as a sequence of english digits.
We are also collecting template files, where the OIDs are commented; these can
be found in the ./templates
directory. Please improve and contribute!
Again, please let us know if you have problems, but also tell us what fun things you did if you succeded.
Text to speech
If you have libttspico-utils
and vorbis-tools installed
, you can have tttool
generate audio files from text for you, which makes developing your yaml file
much easier. See text2speech.yaml for more information.
Printing your own books
With the code in this repository, you can create GME files. This is even more fun if you can also create your own books! „Pronwan“ found out how that works, as you can see in this video demonstration. He also published 30 minute video tutorial (in German).
Press Review
- tiptoi hacking by Guido Arnold
- TipToi Hacking and TipToi Hacking II by Mr. Blog
- Various posts by Joachim “nomeata” Breitner (the main author of
tttool
) - Self-made animal figures demonstration video
TODO
- What are all the header fields? (See wip/Header.md)
- Finish decoding the games. (See wip/games.txt)
- What is the purpose of the additional script table?
Other resources in this repository
oid-decoder.html
allows you to manually decode an OID image.scripts/updates.sh
downloads all gme files from the Ravensburger server.gameanalyse.c
andlibtiptoi.c
is an alternative tool to investigate gme files. It can also replace audio files in gme files; compile and run it for diagnostic output.Audio/
contains some audio files, such as digits read out.docs/
collects information about TipToi found elsewhere.matlab/
contains scripts to analyse gme files in Matlabwip/
(work in progess) contains notes about the parts of the gme files that are not fully understood yet.perl-tools
contains a perl based script, to generate a PDF with all OID codes from a yaml-file as well some functions to generate PNG-files, inject pHYs-chunks with resolution hints into GD generated PNG files as result from some testing