Cartesian

Coordinate systems

Version on this page:0.2.0.0
Stackage Nightly 2015-12-14:0.2.0.0
Latest on Hackage:0.6.0.0

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MIT licensed by Jonatan H Sundqvist
Maintained by [email protected]
This version can be pinned in stack with:Cartesian-0.2.0.0@sha256:c63505b6720abb63c3354b9c5cd1ff6d2c11f34a16c4d71097ba93418b0fc247,2382

Cartesian

Functions and types for working with three-dimensional coordinate systems.

For now, all functions assume a coordinate system where right is +X, up is +Y and forwards is +Z.

Contributors

Jonatan H Sundqvist

TODO

  • Use typeclass for Vectors (would save a lot of boilerplate)
  • Allow functions to operate on any Vector-like type (including eg. Complex)