This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow stackage.org to host generated Haddocks.
FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
OpenGL-based, non-FRP game engine written in Haskell.
Created by Andre Furtado in 2002, it's the oldest Haskell
game engine, and with very few dependencies and two example games,
it's one of the easiest ways to get started with Haskell game
development.
The FunGEn library provides:
Initialization, updating, removing, rendering and grouping
routines for game objects
Definition of a game background (or map), including texture-based
maps and tile maps
Reading and intepretation of the player's keyboard and mouse input
Collision detection
Time-based functions and pre-defined game actions
Loading and displaying of 24-bit bitmap files
Some debugging and game performance evaluation facilities
This package receives only basic maintenance (see home page).